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![]() Like its predecessor, and unlike traditional visual novels that consist of the protagonist talking to static images of characters, Cross Days is unusual in that it incorporates motion and voice, making it similar to an anime series. These choices change the course of the story and takes the player to one of the many endings. At predetermined intervals, the game presents the player with one or two choices to make, or the player can decide to not make a choice. Like its prequel visual novels, Cross Days requires minimal gameplay. ![]() 4.2 Main reasons of this game becoming unpopular (Subtotal of the above). ![]()
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